Published: Apr 23, 2021 by BeatChoi
스크립트 생성
ARPlaneTouchPlace
이라는 이름의 스크립트를 생성해서 다음과 같이 작성합니다.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
public class ARPlaneTouchPlace : MonoBehaviour
{
public GameObject obj;
ARRaycastManager arRaycastManager;
static List<ARRaycastHit> hits = new List<ARRaycastHit>();
private Vector2 touchPos;
bool isSpawned;
private GameObject spawnedObj;
// Start is called before the first frame update
void Start()
{
arRaycastManager = GetComponent<ARRaycastManager>();
}
// Update is called once per frame
void Update()
{
if(Input.touchCount > 0)
{
touchPos = Input.GetTouch(0).position;
if(arRaycastManager.Raycast(touchPos, hits, TrackableType.PlaneWithinPolygon))
{
var hitPos = hits[0].pose;
if (!isSpawned)
{
spawnedObj = Instantiate(obj, hitPos.position, hitPos.rotation);
isSpawned = true;
}
else
{
spawnedObj.transform.position = hitPos.position;
}
}
}
}
}