Published: Apr 23, 2021 by BeatChoi
스크립트 생성
ARPlaneIndication
이라는 이름의 스크립트를 생성해서 다음과 같이 작성합니다.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
public class ARPlaneIndication : MonoBehaviour
{
ARRaycastManager arRaycastManager;
static List<ARRaycastHit> hits = new List<ARRaycastHit>();
public Camera ARCam;
public GameObject ARIndicator;
// Start is called before the first frame update
void Start()
{
arRaycastManager = GetComponent<ARRaycastManager>();
}
// Update is called once per frame
void Update()
{
PlaneIndication();
}
private void PlaneIndication()
{
var screenCenter = ARCam.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
if(arRaycastManager.Raycast(screenCenter, hits, TrackableType.All))
{
Pose hitPos = hits[0].pose;
var cameraForward = ARCam.transform.forward;
var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
hitPos.rotation = Quaternion.LookRotation(cameraBearing);
ARIndicator.SetActive(true);
ARIndicator.transform.SetPositionAndRotation(hitPos.position, hitPos.rotation);
}
else
{
ARIndicator.SetActive(false);
}
}
}